Showing posts with label effective learning. Show all posts
Showing posts with label effective learning. Show all posts

Friday, December 28, 2018

PIXTON

Pixton is a creation tool which provides to create comics.
You can apply many details into your comic such as mimics,objects,speech bubbles.
You can also upload your own photos.
Pixton is used in education as well. It provides an effective learning process for students.
Except individual account which is free,it is also possible to use Pixton for schools called Pixton for Schools which is not free. With the help of the private rooms,students will be able to study collaboratively,create,and share their comics.

If you want to see my comic about e-Learning courses,here it is!:)




Sunday, December 2, 2018

VIRTUAL REALITY - Second Life


   Do you have any idea about virtual reality? 
   Have you ever heard something about gamification?

   I think we are all deal with that course books and using pens are not the attractive ways in education anymore. Developing technology provides us many benefits in education. Virtual reality gives us endless opportunities to apply our project-based works.To improve the motivation of students,lessons are created in virtual platforms such as second life,simscity etc. This is also called gamification. As I said,this method improves students' motivation in learning and promotes them to solve problems as in real life. 
This picture is an example from Second Life. My character -actually me- is reading a book in a library. What else? You can create/build classes for your students,have a conference,meeting with colleagues etc. Is it weird? Not anymore. This is what the present period wants from us. This is actually moving with times and benefiting from its easiness. If you give a chance yourself to apply virtual reality in your teaching/learning method,you can explore how to have an effective teaching/learning.

Virtual reality is the first step in a grand adventure into the landscape of the imagination.
FRANK BIOCCA, TAEYONG KIM, & MARK R. LEVY, Communication in the Age of Virtual Reality