Sunday, December 2, 2018

VIRTUAL REALITY - Second Life


   Do you have any idea about virtual reality? 
   Have you ever heard something about gamification?

   I think we are all deal with that course books and using pens are not the attractive ways in education anymore. Developing technology provides us many benefits in education. Virtual reality gives us endless opportunities to apply our project-based works.To improve the motivation of students,lessons are created in virtual platforms such as second life,simscity etc. This is also called gamification. As I said,this method improves students' motivation in learning and promotes them to solve problems as in real life. 
This picture is an example from Second Life. My character -actually me- is reading a book in a library. What else? You can create/build classes for your students,have a conference,meeting with colleagues etc. Is it weird? Not anymore. This is what the present period wants from us. This is actually moving with times and benefiting from its easiness. If you give a chance yourself to apply virtual reality in your teaching/learning method,you can explore how to have an effective teaching/learning.

Virtual reality is the first step in a grand adventure into the landscape of the imagination.
FRANK BIOCCA, TAEYONG KIM, & MARK R. LEVY, Communication in the Age of Virtual Reality









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